Showing posts with label fallout 4. Show all posts
Showing posts with label fallout 4. Show all posts

Monday, January 11, 2016

Fallout 4 First Impressions

No one's thought to clear up this broken glass in 200 years?
That's a health hazard waiting to happen.
The thing that irked me the most about Fallout 4 in the leadup to its release was that Bethesda didn't even have to try. You already had people losing their minds over it for months before it came out, an issue I examined in my exasperated article on the subject. Now, of course, it seems like people are more than prepared to question the game, and that's something, but I still want to give my thoughts. I had no real intention of playing Fallout 4; in my opinion Bethesda's version of Fallout isn't really Fallout at all because they didn't invent it and don't really seem to understand the point of it, and I was prepared for it to pass me by, but I was given Fallout 4 as a Christmas gift and so I felt I might as well give it a go. Thus I too entered the amazing world of mediocrity which is the Commonwealth Wasteland. What follows are my thoughts on the game so far, after playing for about ten and a half hours, apparently.
Well there's your problem.

GOOD THING 1: FROZEN PROTAGONISTS
In my opinion, the idea that your character was alive before the "Great War" which caused the nuclear annihilation of civilisation is an interesting one which has merit as a storytelling device; there's always mileage in the idea of a person "out of time" to explore the ways in which our historical moments shape us. This, however, comes with a number of issues as it manifests in Fallout 4 and which I will now relate.

BAD THING 1: CHARACTER MOTIVATION
The premise of Fallout 4's setup is that your Vault, Vault 111, which you were led to believe was designed to allow you to survive the nuclear war, was in fact a cryogenic experimentation facility. At some point, you conveniently wake up to see your spouse in the opposite booth being killed and your infant child kidnapped. There are two key issues with this:
The rare "Fallout cosplayer" gear.
1. It makes the gameplay seem ridiculous. As a big open-world RPG, Fallout 4 derives a lot of its notional entertainment value from being a "sandbox" in which you're free to muck around and have fun: you can explore, fight enemies, do side quests for various parties and generally squeeze the setting of all of its narratives and experiences. Yet you're playing as a character whose baby has been kidnapped. It just doesn't work as a motivation in this kind of game. A parent would surely be off following the clues without immediate time to spare for the issues of others, the recovery of their abducted child being their main goal. In Fallout and Fallout 2 the stuffing around factor could be justified in terms of gathering the resources you need to achieve your main goal - finding the Water Chip, stopping the Master, finding the GECK and beating the Enclave. In Fallout 4 it's much more difficult to swallow.

"Who's a getting-in-my-way-when-I'm-trying-to-sneak boy, then?"
2. It's trite. "Rescue your kidnapped child" is a pretty overused premise in fiction. Arguably all the Fallout games have been guilty of this, but that doesn't excuse it here. New Vegas is probably the most original of all of them, and that at least starts off as a pretty basic revenge plot. There's a third element which emerges from this as well:

Bonus Third Issue: It's basically just a reversal of the character motivation of Fallout 3. Fallout 3 was "find your father"; Fallout 4 is "find your son." That was the best they could come up with? I believe there are twists and turns later but they really could have done something better. Moving on...

GOOD THING 2: IT LOOKS NICE
I believe there may have been criticism of Fallout 4's graphics prior to release but I couldn't really be bothered researching it. It any event, I think the game looks okay. It looks a hell of a lot better than Fallout 3 and Fallout: New Vegas, that's for sure. Those character models in the Gamebryo Engine were horrible. I've been running the game on Low because my computer is comparatively old now - I got it in late 2012 - and even on low I think it looks fine. There are some texture pop ins and things naturally but I can live with it.

Cryogenic freezing may give you a shiny face.
BAD THING 2: IT LOOKS WRONG
Others have focused on this as well but I just can't get past the idea of Boston being the way it is two hundred and ten years after a global thermonuclear war. It's not just that it would have been bombed flat; you can make the excuse that, being on the East Coast, most of the Chinese aircraft and warheads would have been shot down before they reached it, a bit like in a game of DEFCON. That's a good idea actually - a crashed Chinese bomber. Where are things like that? But it doesn't change the fact that over two hundred years the city would have collapsed without maintenance.

I'll find my baby just after I've shot another few bugs.
Boston in Fallout 4 looks like the bombs dropped a few years ago at most, and yet two centuries are meant to have passed. People like to say "well the games are unrealistic so of course this is excusable" but the thing is, in Fallout and Fallout 2, this didn't happen: places like the Necropolis and the Boneyard were so named because they were built in the skeletal structure left behind by the wasted skyscrapers and edifices of the old world. Everything else had been blasted away or had succumbed to the ravages of time. In Fallout there is also the excuse that it only took place a mere eighty years after the Great War, and took place in a rather dry environment. Locations like Shady Sands were entirely new constructions.

Fallout 4, like Fallout 3 before it, still has scavenger-like societies of people living in towns made of junk and scrap, not rebuilding and starting again but clinging to the remnants of an old world that they never lived in. Even New Vegas continued the idea established in Fallout 2 that a new society was emerging, by representing the New California Republic of Fallout 2 as a comparatively "civilised" state which, while probably not at pre-war levels of development, was still an industrialised society of its own construction. For whatever reason, despite having the excuse of perhaps not being hit as hard, Bethesda's East Coast has not recovered to nearly the same extent. It's really a question of the timing. There's no real reason that Fallout 3 and Fallout 4 need to be set after Fallout 2 given how removed they are from its location, but I believe Bethesda wanted it to be plausible that the Brotherhood of Steel would have made it East. This leads into:

Zap.
BAD THING 3: THE HOLLOWNESS OF BETHESDA'S USE OF THE INTELLECTUAL PROPERTY
The whole composition of the game world (and this is true of Fallout 3 as well) is one which Bethesda has built out of a handful of now-meaningless signifiers of "Fallout" with a threefold purpose: firstly, to appeal to fans of the original Fallout games; secondly, to make their post-apocalyptic games seem quirky and unique (albeit using other people's ideas); and thirdly, now, to reference themselves and the concepts of Fallout which exist in the internet's popular consciousness dating back to the success of Fallout 3. In this they are mostly referencing ideas which they themselves never even invented, simply bought.

Thus there are things like: bottle cap currency, which Fallout 2 showed being abandoned once more established societies were developed; Super Mutants and various other mutated and gigantic irradiated creatures, even though they were specifically a creation of the Master in Fallout using the Forced Evolutionary Virus that was specifically found in the West-Tek Research Facility and Mariposa Military Base in California; and the abandoned ruins of the old world, even though the bombs fell two hundred years earlier.

My local supermarket looked like this on Christmas Eve.
In Fallout, all these things made sense: bottle caps were used as currency because they were convenient and sufficiently rare, the Super Mutant threat was part of the main plot involving the Master and his efforts to bring "Unity" to the Wasteland, and the old world was being replaced, like in A Canticle for Liebowitz, by a new one. Bethesda, however, sees Fallout as simply a game with ruins, a 1950s aesthetic, power armour, Super Mutants, ghouls, giant insects and pests, and bottle cap currency without any particular rhyme or reason to it. It just "is" because to them Fallout is just "stuff" that exists in some kind of vacuum, to be thrown together at will. Fallout doesn't really work outside of its original West Coast USA setting and it really shows in these games. I've seen it argued that really Bethesda just wants to make kooky 1950s style science fiction sandbox games and this is the most marketable way of doing it, and Fallout 4 brings that into relief. It's a bit dispiriting to see what was originally a rather striking concept, even if taking elements from the original Wasteland game, repurposed to have its most recognisable elements exploited in such a cynical way.

BAD THING 4: TOO MANY GHOULS
Seriously, why are there so many Feral Ghouls as enemies? Couldn't they think of anything else to use as an enemy? It feels like they just went around the map clicking intermittently going "Ghouls here... ghouls here... fill this space with ghouls... here's another empty patch, better fill it with ghouls..."

Trying to contact the parallel universe where Van Buren was released.
BAD THING 5: "POWERED" ARMO(U)R
Why on earth did they make it so that Power Armour needs fuel, something that has never come up in any other Fallout game? I could understand if they wanted to introduce it early and thus you got a shonky suit in the initial Power Armour sequence that used batteries regularly, but why make it a universal element applicable to all suits of Power Armour in the game?

This particularly irks me for a rather personal reason. I like to play Bethesda RPGs without fast travel, because I think it makes the game more immersive. Yet if you just walk at a normal pace in Power Armour in Fallout 4, your batteries drain. Yet apparently if you do use Fast Travel, they don't. If you take the battery out, you clunk around at a slow speed like you're encumbered, which is pointless. What on earth motivated this immersion-destroying decision? Furthermore, aren't they powered by fusion cores? It's in the name. Fusion. Wouldn't you expect their power supply to last for a practically indefinite amount of time? They also can't be recharged, which is absurd. If the fusion core simply functioned as a kind of key it would make sense, but making all suits fuelled takes it too far.

Bethesda banners: still hanging after 200 years exposed to the elements.
GOOD/BAD THING: A VOICED PROTAGONIST
In my Skyrim review, I argued that I would prefer the game to have a voiced protagonist, because in my opinion an RPG should have both NPCs and the player character voiced, or neither voiced. For this reason, I'm largely on board with the voiced player character. That being said, there are obviously points in the game in which the voice actor (I'm playing as the female player character) clearly has not received enough direction when recording responses, such that words are not always stressed in realistic ways in a number of lines. More work needs to be done on this in future.
 
BAD THING 6: NOT ENOUGH ROLE-PLAYING
As has been pointed out elsewhere, Fallout 4 is very much not like the RPGs of old in which you could choose to talk, sneak or fight your way through the story, or do a mixture of the two. Violence is very much on the menu here and the speech system is lacking in complexity, with the occasional Speech check being largely the extent of it. This may be a result of the misguided adoption of a Mass Effect-style dialogue wheel mechanic for choosing the gist of your character's responses, but I couldn't say for sure because I modded this out immediately with the "Full Dialogue Interface" mod before beginning the game. This may result in an "inauthentic" Fallout 4  experience but because Bethesda's Fallout is by its nature inauthentic I couldn't care less.

Must have been one hell of a law degree.
My other issue on this front is that the game shoehorns you so hard into being a certain person with a certain background: you're either a male veteran or a female lawyer with a spouse and a baby. For me, this takes things too far. In almost any other RPG you can be whomever you wish. Giving too much background limits your ability to role-play. The stupid thing is, they then never make anything of it. As I said, I'm playing as the female version of the protagonist with the legal background. At one point while I was doing an early mission for the Brotherhood of Steel, Paladin Danse (I think) quoted their Latin motto, and the Brotherhood member who doesn't like me scoffed that I wouldn't know what it meant. This is a logical scenario in which my player character's background should have come to the fore, because while it's not certain, as a former lawyer there'd be a good chance that she would understand that much Latin. These are just minor examples of Bethesda failing to make the most of what they've got.

All these issues with character and setting coalesce into a single fundamental problem: there simply isn't enough of a disconnection between the world the player character leaves in the opening and the one they enter after waking up in the Vault; the world outside is the world they lived in, just blown up. It isn't an unrecognisable space, completely rebuilt and reorganised with geography as the only identifiably consistent feature. Furthermore, the character's own reaction to their situation simply isn't strong enough. The whole game would make more sense if it was set about twenty years after the war rather than two hundred. In terms of both setting and character Bethesda fumbles the opportunity they've given themselves to craft something unique which carries on in the tradition of the original Fallout games. I can appreciate them doing what they did in Fallout 3 (even if it was unimaginative) because they were trying to revive the franchise, but Fallout 4 is just more of the same apart from superficial additions like the settlement-building gimmick and it simply doesn't work.

Boston: hit by one of those "soft" nukes.
Like Skyrim, Fallout 4 seems to be a diverting game but in many respects an unsatisfying one, one that like Skyrim is begging for modders to deal with its many shortcomings and for other developers to learn from its mistakes. Fortunately the indie and crowd-funded scene has seen the return to some degree of the classic computer RPG, with recent examples such as Pillars of Eternity, The Age of Decadence and Underrail showing that what companies like Bethesda can try to shove aside others can revive. Unfortunately, companies like Bethesda just don't need to go that extra mile anymore; there are simple things which could make the game feel more real like, for example, at night Travis Miles the Diamond City Radio DJ could go to bed and continuous music could play all night or a night DJ could take over. But Bethesda doesn't need to do that anymore because internet hype culture takes care of anything for them. Fallout 4 could have been literally anything and people would have bought it, and thus in many respects the fault is with the consumers as well as the composers. That's not to say that Bethesda couldn't work to make a greater value product simply out of professionalism and principle, but it doesn't change the fact that they'd as good as made back their money the instant the first trailer hit Youtube. Irresponsible consumers feed indolent companies, and it's a chicken-and-egg dilemma which only can be resolved if both parties make an effort - and how likely is that?

Tuesday, June 2, 2015

Why You Shouldn't Be Excited About Fallout 4

One thing that pisses me off to no end (among many) is how easily seemingly sensible people are willing to enthusiastically climb aboard consumerist hype trains. Today's instalment appears to be a tease for a new game in the Fallout "franchise," inauthentically brought to you by Bethesda Softworks. Why shouldn't you care about this? Let's begin:

It's Inauthentic
As you may know if you ever read these humble jottings, I'm a bit of a stickler for authenticity. I like characters, plots, settings and general ideas to be worked on by the people who invented them, not simply by the highest bidder. Y'know who invented all that stuff you liked in Fallout 3, like bottle-cap currency, multi-headed cows, the big war between China and the USA, T-51b power "armor", super mutants, the Brotherhood of Steel, Vault Boy, the SPECIAL system and all that other shit? A team from Interplay in 1997. Y'know who didn't come up with any of those fundamental ideas? Bethesda in 2004 when they started developing Fallout 3. Now I know that the Interplay team that made Fallout 1 wasn't identical to the team which made Fallout 2, and the team which made New Vegas bore virtually no resemblance, but the whiff of authenticity is completely absent in the Bethesda-created instalment. They didn't come up with any of the crap that actually makes Fallout into Fallout. All they came up with is a reworking of the concept into less of a 'rebuilding of society, war never changes' type game and more of a generic post-apocalyptic "look, it's Washington but blown up" type simulator.

I guess if you never played the first Fallout you wouldn't give a shit, and good for you. But you ought to perceive that Bethesda Fallout is basically just licensed fan fiction with no actual creative link between itself and the intellectual property it bought from Black Isle Studios in 2003. You may say "well, Bethesda bought the rights, they can do whatever they like with it, and take as much credit as they wish." Yeah, sure, according to dumb, blunt corporate logic that might make sense, but artistically speaking it's nonsense. It'd be like if someone had paid John Wyndham a tonne of money to buy the rights to The Chrysalids and then wrote a sequel to it exploring the post-apocalyptic world portrayed in the book. Would you get all excited about that? Probably not, because you probably have no idea what The Chrysalids is, but my point is it'd be artistically meaningless. What could possibly be conveyed authentically by a bunch of completely different people playing around with toys they'd purchased from another company?

Bethesda doesn't understand Fallout
This is probably one of the stronger arguments against another Bethesda Fallout game, I would argue: Bethesda simply doesn't understand Fallout. The Fallout games are about a) how even under the most extreme circumstances, human nature carries on in both its better and worse capacities, and b) how as a result human morality is complex and difficult to define. Weirdly enough, the team at Obsidian understood this when they developed Fallout: New Vegas, but Bethesda didn't. As a result, Fallout 3 is a simplistic morality tale: the good Brotherhood of Steel versus the evil Enclave. You can be as good or bad as you like but ultimately you're shepherded towards the same conclusion: you have to help the Brotherhood beat the Enclave, even though you can go on to help the Enclave by poisoning the water supply so it'll kill mutants. It's the kind of simplistic black and white morality Bethesda have developed through their long history with their main franchise, the Elder Scrolls, a vaguely enjoyable series of Fantasy RPGs which nonetheless indulge exactly the same simplistic good versus evil bullshit you can find in any generic Fantasy paperback in an airport bookstore.

There's also the fact that Bethesda seem to see Fallout as being about simulating the ruins of the old world rather than exploring a strange new one. The whole point of Fallout (the first game) is that the area of the United States in which you find yourself has become virtually unrecognisable as a result of the horrendous nuclear war. Fallout 3 by contrast presents you with Washington DC as it would probably appear if it was abandoned for a decade, when of course in a nuclear war between the superpowers it'd be one of the first places which would be turned into glass. It would have been bombed flat. It's the romanticised "cosy catastrophe" nature of the disaster in Fallout 3 (to reference Wyndham again) which makes the situation a bit ridiculous, but obviously Bethesda figured that pictures of a vaguely sooty-looking Capitol building would sell better than pictures of a bloke wandering around a desert between mud huts built by survivors.

Maybe these aren't terribly strong reasons for not buying into the Fallout 4 hype, but in my opinion not buying into hype should be self-evident. You have literally no idea if the game is going to be good or not, unless you're so blindly, ideologically enslaved to the franchise that you know you'll enjoy it no matter what. I'll give Bethesda some credit: Fallout 3 is an expansive and atmospheric game (albeit one which misunderstands its source material and has an extremely weak story) and I feel that the Creation Engine, as used with Skyrim and hopefully with this, ought to be a major improvement over the clunky and ugly Gamebryo engine, which was understandable for Oblivion and more or less for Fallout 3, but despite the fact that it was obviously not going to be replaced to develop a mere spinoff, looked extremely dated by the time of New Vegas. I may well give Bethesda's new Fallout a chance myself, although I worry that it will be another simplistic morality tale. As I always say, however, question the authenticity of these things, ask yourself if you're getting something as artistically and intellectually rigorous as what has actually come before, have a little self-respect and don't get on board hype trains. It's undignified, if nothing else, and while it's perfectly fine to be interested in and enjoy these things, companies that mass-produce exploitative products to take your money, with as little effort as possible on their own part, don't deserve excitement or enthusiasm and certainly don't deserve gratitude.

EDIT AFTER THE TRAILER RELEASE
Looks like BioShock Infinite crossed with The Last of Us. Basic signifiers like Ink Spots track, TV screen, Vault door, Vault suit, power armor etc to make fanboys automatically think it's awesome. Don't buy into the hype!

EDIT AFTER SOME OTHER THING AND A PRE-ORDER ANNOUNCEMENT
Yeah! Let's all pre-order Fallout 4! Let's all be good little consumers and blindly line the pockets of a big corporation that simply buys other people's more intelligent ideas and then repackages them into easily digestible blockbuster mush!  Let's all get our special Pip-Boy Editions so that we can get more cluttered shit in our bedrooms so people will know how geeky we are!

Have some god damned self respect you utter sheep. These people do not deserve your enthusiasm, they do not deserve excitement and they certainly do not deserve your money.