Showing posts with label discrimination. Show all posts
Showing posts with label discrimination. Show all posts

Tuesday, January 27, 2015

Why I Can't Get Behind Video Game Controversies

Video games, right? Sometimes their "culture" has "issues." I guess every medium goes through a phase - sort of like music did when rock 'n' roll started or literature did in the rise of the "populist" novel. I can't help but feel like these things are big issues for people living very different lives to my own. I can't really get behind most of these issues because I struggle to see why they're issues at all. Let's have a look.

1. The Unfortunate Practical Consequences of Video Game Reviews are Not the Fault of Reviews or Reviewers
Apparently some video game developers or publishers, basically the bosses, see scores on Metacritic and such and go "Eight out of ten? Better fire that whole team then." And that sucks. But it's not the fault of the review. Beyond the fact that I think in the present day games rise and fall based on hype and marketing rather than reviews, the fact of the matter is that that situation is the fault of the skewed priorities of businesses and the nature of neoliberal economics. It doesn't matter why a game got slagged off - maybe it was accused of being buggy, maybe it was accused of being sexist, whatever - if people lose their jobs, it's not the review or reviewer's fault. Imagine if Stephen Moffat was surfing the web and saw my review of Robot of Sherwood where I basically said it wasn't very good and thought "Well that's going to devalue the Doctor Who brand, better fire Mark Gatiss then." I feel as if I probably wouldn't be to blame.

2. Criticism, no matter how polemic, is not an Attack, and even if it is, it Doesn't Matter
Let's just say for example that an item of criticism argues that certain recurring elements in video games normalise and desensitise people to violence. I'm dancing around the issue here by going for violence, but I think that's for the best. Let's say an article or what have you says that all these pugnacious male protagonists in video games normalise male violence. Does that mean that the author is saying you, if you are a male person, are violent, predisposed to violence or becoming accepting of violence? No, it's just trying to say that it might be a trend in society. Let's say a critic comes out and says violent video games with male protagonists represent the fact that all men are naturally violent. So what, again? People make stupid generalisations all the time - I'm constantly impressed by the relentless quantity of them that I read in the comments sections of articles I irresistibly view through the trending section of Facebook to remind myself that much of the human race is pointlessly horrible and wilfully ignorant. Even the most vituperative critic doesn't know you personally. Until such time as that kind of criticism causes you to be ostracised by your friends, family, colleagues and so forth or gets you locked up - which is to say when hell freezes over - it doesn't matter.

3. Critics can't force anything to happen and aren't trying to anyway
Like I said, criticism is just criticism: just words, intended to persuade, perhaps, but not authoritative. I've seen it argued, bizarrely, that critical theory is a force of "social engineering." It's not. Empiricism can be - hopefully for the better, but that rather depends on the ideology behind it. In any event it's not forcing games to be made a certain way, or for people to behave a certain way, it's just commentary. Even people being lambasted on social media doesn't equate to censorship, and it works both ways too.

4. Video games being 'entertainment' doesn't mean anything
Entertainment means different things to different people. Video games aren't obliged to be "just entertaining", whatever that means, certainly not according to a narrow "just having fun" definition of entertainment. They can be as moralising or meaningful or philosophical or intellectual as they want. Even games as products, which is in fact most of them, are going to provide for a consumer base that they think will turn the most profit. If a for-profit video game (again, most of them) "panders" to a particular political agenda, for example, it's only because they think it will make them more money, not because they're trying to shape society. Even if they are, you don't have to listen. I think a big part of this has to do with an anti-intellectual streak in certain parts of society who think that because they don't understand or aren't interested in discourse (or take it too personally, see above) then it shouldn't exist. Why not?

5. Living in a smug echo chamber doesn't achieve anything
Even the most moderate people involved in these kinds of controversies seem to ultimately still think that they're pretty much completely right about everything and that their equivalent "opponents" are poor deluded fools. Generally they (the other moderates I mean) are just ordinary people hoping for the best. Obviously the rest are just a bunch of ideologues whose entire identity is bound up in their views and trolls stirring the pot but that's simply the way it is. Obviously bullies, harassers and so forth need to be dealt with, but the people spouting crap constantly are just getting worked up into a fuss over nothing, like I do about New Who.

6. "Gamers" and "game culture" are not homogeneous
I've read a tonne of stupid definitions of what constitutes a "gamer" in my time. I don't like the term "gamer" because I don't like labels. Labels mean applying someone else's definition to yourself, which in my opinion is a wilful reduction of your own agency (usually to achieve a sense of belonging). No one person or group of people can speak for "gamers," "game culture" or "gaming" as a hobby. That's just another kind of conformity. Then again, conformity has infected all permutations of "geek culture" for a long time - it's a form of tribalism which serves the interests of big corporations that make films, video games, merchandise and so on.
I've seen it argued that the problem with the generalisations from the other "side" is that no one is there to positively represent "gamers as a whole." Sorry, but there is no "gamers as a whole." If you feel the need to identify as a "gamer" that's your business, but "gamers" are not "a whole" except by stupid definitions like "well, people who just play casual games on mobile aren't..." and all that other pointless tribalistic crap. Why do you feel the need to fit into a group so badly?

Ultimately I will admit that I don't support the "video game controversy" for a few reasons:

1. I don't object whatsoever if there is "progressive" or what-have-you stuff in games or game reviews because it interests me, and also because honestly I think most of it is justified - that doesn't make me some kind of pro-totalitarian "cultural Marxist" trying to turn the world into one big Political Correctness State. Well, maybe some people would argue that it does, but whatev. Even if I was, it isn't a crime. I know some of the controversy people are actually "progressive" themselves. I don't really get what their issue is exactly, but at least see Point 4 below and Point 1 above. Furthermore, if you value "free speech" (whatever that means) you have to accept that it includes the freedom to criticise free speech (although I don't think these commentators are actually denying free speech, mostly just encouraging people not to be dicks).

2. I don't take it personally when people make generalisations about my sex/gender or ethnicity (because I realise they represent a generality and not specifics - in case you're wondering, they're the "privileged" ones)

3. While I enjoy entertaining gameplay, I also enjoy it when any and all of my entertainment interrogates sociopolitical issues because they interest me

4. I think the rampant cronyism between Triple-A publishers and major review sites like IGN is a far bigger problem than reviewers and indie developers having close ties or any consequent cronyism that may or may not be going on in that sector. Hell, I gave Depression Quest a positive review and I certainly don't know anyone involved in making it, I found it when trawling Steam Greenlight. Don't know what that makes me.

5. Too much of the taking-issue-side seems to involve "being a dick because I'm insecure and therefore angry" to an equal if not greater extent than justifiable complaints

6. I think both "sides" think the extremists on either "side" represent the "whole" (although I still think one "side" is more justified than the other, who mostly even in the most moderate cases just seem upset that their favourite game didn't get a good enough number out of 10 on one website or another - pro tip: most games, especially Triple A games, are shit)

7. I kind of think the whole thing shifts the blame away from neoliberal economics, which is the Blofeld-like spider at the heart of most of Western popular culture's problems, deploying useful idiots to distract from itself. I think the biggest problem with The Video Game Controversy is that its aims would notionally allow the Triple A industry to keep peddling glossy but empty corporate slop - the idea that people actually want slop, or at least defend slop because they're intimidated by the idea of more than slop, bothers me a bit. You're free to enjoy or even want slop, but don't pretend that there's anything noble about it.

Maybe this all seems like I'm namby-pambying around the issue but I can't help but think that a bit of namby-pambying wouldn't go astray. In any event it's just the opinion of this humble commentator. I'm not fond of conformity, even the kind that claims to be opposed to another (alleged) source of conformity, and I find people getting worked up into a frenzy about these kind of issues fairly exasperating. I know each "side" can accuse the other "side" of doing the same things it's done (although the idea that either "side" is a homogeneous entity seems fairly inaccurate) but ultimately I find it all to be largely ideological rather than rational and based on a lot of insecurity and other petty things. I think ultimately, the main points are these: criticism is not a personal attack (even if it seems like it is), the fault is not with reviewers (all criticism has its place, even the kind that basically just says "this is shit") and, most importantly of all, I now can feel secure that I posted something in January after delaying my Hobbit 3 and Doctor Who reviews.

Saturday, August 2, 2014

Why I Don't Allow Comments

I suppose the answer to this is simple. To quote myself from a while ago, "I don't want spam or to have to hear people's dumb opinions." Personally, I think that's fair enough. Lately I've been reading statements from various individuals to the effect that they think people who have comments disabled on YouTube, for instance, have "something to hide." Yeah, I do have something to hide: your stupid opinions. I don't mean "you" personally, dear reader, because in all likelihood some of you are sufficiently sensible to not be the kind of person I'm avoiding. Rather, I mean "you" as in the angry or prejudiced or generally insecure person who likes to comment on, for example, YouTube videos.

I would love to make some hyperbolic comment like "Web 2.0 has failed," but that might be taking things too far. Nonetheless, as much as I argue in favour of discourse, that does not mean that I am obliged to offer a platform for people's stupid opinions. There are, of course, those who have sensible and constructive remarks to make. That's entirely fine. But if you want to say anything on a topic, you can discuss it on a forum or on social media, or start your own blog. Even the most feeble producers of "content" such as myself have no duty to provide that space.

I think that it's patently obvious that in innumerable cases, internet comments serve no useful purpose. I don't mean critical or discursive responses, but those which are based on mindless hostility, discrimination, generalisations and the whole host of "contributions" such as they are which, in their unironic expressions of fear manifesting as prejudice and hatred, speak volumes about the individual making the comment rather than the content under critique. I myself used to occasionally make jibes or arch remarks here and there, but now I don't. Why? Because it serves no purposes beyond justifying your own feeble compensations for inadequacy.

This is why YouTube and article comments are a waste of time, why in its current state things like 'Yahoo Answers' are a waste of time and why basically anything which allows individuals to give immediate responses is a waste of time. They allow no consideration. If they were forced to join a forum or write a blog to respond, it would pare things down a great deal because that would be too much effort. Some people blame this state of affairs on trolls and anonymity, but I believe the real reason is that there are quite simply genuinely many deeply angry individuals out there who cannot abide criticism or differences of opinion. These people have no voice in reality, because you would never meet them in real life. Why ought they to have a voice online?

My most consistent source of views is my rather exploitatively-titled article "Sherlock is Overrated" which I to an extent composed because I felt like there was a demand. I offer this kind of criticism, however, as a form of solidarity, I suppose, with other people out there who may be bewildered at how popular some of our current cultural juggernauts are. I feel that this is rather a different form of discourse to the spewing of mindless bile and hate, particularly of a sexist or racist kind. Those kinds of people, I would like to think, are not a majority - I certainly do not know any personally - but I think that nonetheless they ought not to be given a voice. I like to believe in a "live and let live" policy when it comes to differences of opinion: I can't stop people liking New Who or what have you. The exception, however, is when the people with the "difference of opinion" do not themselves have a "live and let live" policy: people who feel they must yell down the opposition as loudly as they can, who must have the last word, who honestly cannot see the world as anything other than dichotomies, biases and extremes. Why ought such people be given an inch? Some might argue they ought to be given just enough rope, as it were, but honestly I don't see the point. I believe that the propensity for comments on the internet to be abused in many cases drastically outweighs the advantages to having them.

I have never believed that the many should be punished for the crimes of the few. Nonetheless, things like limiting internet comments are not a form of punishment. As I've said, there are other platforms: take the discussion to a forum or your own blog. The danger with comment systems is the creation of echo chambers where people with these absolutist beliefs can endlessly reinforce their own opinions and confirmation biases by shouting down opponents: they in fact limit discourse rather than increasing it. This is healthy neither for individuals nor for society.

It is, perhaps, the doom of humanity that the poor examples of a few will spoil the experience of the many. We are a species of many moods, which some fail to control. Perhaps Western society in the late twentieth and early twenty-first century is such an unprecedented time of relative peace for its specific inhabitants that certain individuals are incapable of otherwise dealing with a previously less inhibited human propensity for violence and destruction. I believe we are still at war, primarily, with ourselves: some, however, have made greater peace than others. Might we hope for such a strain to die out? It seems unlikely. Perhaps it can be remedied by education: a more viable solution, albeit I daresay one with its own limitations. Enough of us, I'm sure, are capable of wielding self restraint. Those who have the patience and self-awareness to do so have the opportunity to respond in a sensible fashion. This is why I believe, for the time being, that denying a voice to hateful elements is at least a potential stop-gap. Those who have mastered themselves will find a way to contribute if they wish. Those that have not will, I suspect, in many (albeit of course not all) cases be too overwhelmed to seek alternatives, and so drown in their own silence.