Showing posts with label entertainment. Show all posts
Showing posts with label entertainment. Show all posts

Tuesday, January 27, 2015

Why I Can't Get Behind Video Game Controversies

Video games, right? Sometimes their "culture" has "issues." I guess every medium goes through a phase - sort of like music did when rock 'n' roll started or literature did in the rise of the "populist" novel. I can't help but feel like these things are big issues for people living very different lives to my own. I can't really get behind most of these issues because I struggle to see why they're issues at all. Let's have a look.

1. The Unfortunate Practical Consequences of Video Game Reviews are Not the Fault of Reviews or Reviewers
Apparently some video game developers or publishers, basically the bosses, see scores on Metacritic and such and go "Eight out of ten? Better fire that whole team then." And that sucks. But it's not the fault of the review. Beyond the fact that I think in the present day games rise and fall based on hype and marketing rather than reviews, the fact of the matter is that that situation is the fault of the skewed priorities of businesses and the nature of neoliberal economics. It doesn't matter why a game got slagged off - maybe it was accused of being buggy, maybe it was accused of being sexist, whatever - if people lose their jobs, it's not the review or reviewer's fault. Imagine if Stephen Moffat was surfing the web and saw my review of Robot of Sherwood where I basically said it wasn't very good and thought "Well that's going to devalue the Doctor Who brand, better fire Mark Gatiss then." I feel as if I probably wouldn't be to blame.

2. Criticism, no matter how polemic, is not an Attack, and even if it is, it Doesn't Matter
Let's just say for example that an item of criticism argues that certain recurring elements in video games normalise and desensitise people to violence. I'm dancing around the issue here by going for violence, but I think that's for the best. Let's say an article or what have you says that all these pugnacious male protagonists in video games normalise male violence. Does that mean that the author is saying you, if you are a male person, are violent, predisposed to violence or becoming accepting of violence? No, it's just trying to say that it might be a trend in society. Let's say a critic comes out and says violent video games with male protagonists represent the fact that all men are naturally violent. So what, again? People make stupid generalisations all the time - I'm constantly impressed by the relentless quantity of them that I read in the comments sections of articles I irresistibly view through the trending section of Facebook to remind myself that much of the human race is pointlessly horrible and wilfully ignorant. Even the most vituperative critic doesn't know you personally. Until such time as that kind of criticism causes you to be ostracised by your friends, family, colleagues and so forth or gets you locked up - which is to say when hell freezes over - it doesn't matter.

3. Critics can't force anything to happen and aren't trying to anyway
Like I said, criticism is just criticism: just words, intended to persuade, perhaps, but not authoritative. I've seen it argued, bizarrely, that critical theory is a force of "social engineering." It's not. Empiricism can be - hopefully for the better, but that rather depends on the ideology behind it. In any event it's not forcing games to be made a certain way, or for people to behave a certain way, it's just commentary. Even people being lambasted on social media doesn't equate to censorship, and it works both ways too.

4. Video games being 'entertainment' doesn't mean anything
Entertainment means different things to different people. Video games aren't obliged to be "just entertaining", whatever that means, certainly not according to a narrow "just having fun" definition of entertainment. They can be as moralising or meaningful or philosophical or intellectual as they want. Even games as products, which is in fact most of them, are going to provide for a consumer base that they think will turn the most profit. If a for-profit video game (again, most of them) "panders" to a particular political agenda, for example, it's only because they think it will make them more money, not because they're trying to shape society. Even if they are, you don't have to listen. I think a big part of this has to do with an anti-intellectual streak in certain parts of society who think that because they don't understand or aren't interested in discourse (or take it too personally, see above) then it shouldn't exist. Why not?

5. Living in a smug echo chamber doesn't achieve anything
Even the most moderate people involved in these kinds of controversies seem to ultimately still think that they're pretty much completely right about everything and that their equivalent "opponents" are poor deluded fools. Generally they (the other moderates I mean) are just ordinary people hoping for the best. Obviously the rest are just a bunch of ideologues whose entire identity is bound up in their views and trolls stirring the pot but that's simply the way it is. Obviously bullies, harassers and so forth need to be dealt with, but the people spouting crap constantly are just getting worked up into a fuss over nothing, like I do about New Who.

6. "Gamers" and "game culture" are not homogeneous
I've read a tonne of stupid definitions of what constitutes a "gamer" in my time. I don't like the term "gamer" because I don't like labels. Labels mean applying someone else's definition to yourself, which in my opinion is a wilful reduction of your own agency (usually to achieve a sense of belonging). No one person or group of people can speak for "gamers," "game culture" or "gaming" as a hobby. That's just another kind of conformity. Then again, conformity has infected all permutations of "geek culture" for a long time - it's a form of tribalism which serves the interests of big corporations that make films, video games, merchandise and so on.
I've seen it argued that the problem with the generalisations from the other "side" is that no one is there to positively represent "gamers as a whole." Sorry, but there is no "gamers as a whole." If you feel the need to identify as a "gamer" that's your business, but "gamers" are not "a whole" except by stupid definitions like "well, people who just play casual games on mobile aren't..." and all that other pointless tribalistic crap. Why do you feel the need to fit into a group so badly?

Ultimately I will admit that I don't support the "video game controversy" for a few reasons:

1. I don't object whatsoever if there is "progressive" or what-have-you stuff in games or game reviews because it interests me, and also because honestly I think most of it is justified - that doesn't make me some kind of pro-totalitarian "cultural Marxist" trying to turn the world into one big Political Correctness State. Well, maybe some people would argue that it does, but whatev. Even if I was, it isn't a crime. I know some of the controversy people are actually "progressive" themselves. I don't really get what their issue is exactly, but at least see Point 4 below and Point 1 above. Furthermore, if you value "free speech" (whatever that means) you have to accept that it includes the freedom to criticise free speech (although I don't think these commentators are actually denying free speech, mostly just encouraging people not to be dicks).

2. I don't take it personally when people make generalisations about my sex/gender or ethnicity (because I realise they represent a generality and not specifics - in case you're wondering, they're the "privileged" ones)

3. While I enjoy entertaining gameplay, I also enjoy it when any and all of my entertainment interrogates sociopolitical issues because they interest me

4. I think the rampant cronyism between Triple-A publishers and major review sites like IGN is a far bigger problem than reviewers and indie developers having close ties or any consequent cronyism that may or may not be going on in that sector. Hell, I gave Depression Quest a positive review and I certainly don't know anyone involved in making it, I found it when trawling Steam Greenlight. Don't know what that makes me.

5. Too much of the taking-issue-side seems to involve "being a dick because I'm insecure and therefore angry" to an equal if not greater extent than justifiable complaints

6. I think both "sides" think the extremists on either "side" represent the "whole" (although I still think one "side" is more justified than the other, who mostly even in the most moderate cases just seem upset that their favourite game didn't get a good enough number out of 10 on one website or another - pro tip: most games, especially Triple A games, are shit)

7. I kind of think the whole thing shifts the blame away from neoliberal economics, which is the Blofeld-like spider at the heart of most of Western popular culture's problems, deploying useful idiots to distract from itself. I think the biggest problem with The Video Game Controversy is that its aims would notionally allow the Triple A industry to keep peddling glossy but empty corporate slop - the idea that people actually want slop, or at least defend slop because they're intimidated by the idea of more than slop, bothers me a bit. You're free to enjoy or even want slop, but don't pretend that there's anything noble about it.

Maybe this all seems like I'm namby-pambying around the issue but I can't help but think that a bit of namby-pambying wouldn't go astray. In any event it's just the opinion of this humble commentator. I'm not fond of conformity, even the kind that claims to be opposed to another (alleged) source of conformity, and I find people getting worked up into a frenzy about these kind of issues fairly exasperating. I know each "side" can accuse the other "side" of doing the same things it's done (although the idea that either "side" is a homogeneous entity seems fairly inaccurate) but ultimately I find it all to be largely ideological rather than rational and based on a lot of insecurity and other petty things. I think ultimately, the main points are these: criticism is not a personal attack (even if it seems like it is), the fault is not with reviewers (all criticism has its place, even the kind that basically just says "this is shit") and, most importantly of all, I now can feel secure that I posted something in January after delaying my Hobbit 3 and Doctor Who reviews.

Tuesday, August 5, 2014

On "Weird Al"

Al is everywhere at the moment because of the success of his new album, Mandatory Fun. What's resulted are a string of bizarre and often largely pointless articles trying to analyse his appeal. This also seems to have brought all the crazies out of the woodwork with an axe to grind, appropriately enough, who can't seem to abide living in a world where a man makes a career re-recording pop songs with silly and humorous lyrics. This may be expected for a guy whose moniker is being "Weird," but in actual fact I've met Al a couple of times and seen a fair bit of footage of him and he comes across as an entirely friendly, grounded and self-aware person who really doesn't match the image of an eccentric musician, especially not the kind of tedious self-involvement of many supposedly mainstream people in music and cinema. What I mean by this, is that I don't see Al as being in any way harmful, nor is his success indicative of something bad. Surely the blame lies with the industry he lampoons and the artists he parodies, not the reverse. Sure, his style of humour is often either whimsical or crude in an entirely inoffensive way, but surely that's what makes him harmless, and therefore not deserving of anger. I admit there are a couple of lyrics here and there which haven't aged well, but other than that I don't see a problem. I'm not interested, however, in "defending" Weird Al, because it seems to me that he doesn't need defending from the kind of insecure people I've been discussing lately, but trying to give a brief interpretation of why people like his stuff.

1. Some people probably like his stuff because they find it funny
Not everyone has the same taste in humour, obviously, and it's entirely possible to enjoy Al's style of humour as well as other, different kinds, which might be more edgy, hard-hitting, vulgar or what have you. But I think it's safe to say that Al makes people laugh: not everyone, I'm sure, but some people. Many of his lyrics are funny, and sometimes the entire concepts or compositions of his songs can be funny - in my opinion, of course. The humour wears off after repeated listening and resurfaces at other times, naturally, but the same is true of any humour. I would argue that this is probably the main source of Al's appeal to the average listener, however, who is in the mood for a chuckle.

2. Some people probably like his stuff because they think the parodies improve the original songs
There's plenty of music out there, but it's altogether possible that people get turned off music for one reason or another, in terms of the lyrics or singing. Never fear: here's Al to replace them with amusing lyrics and his distinctive voice. I honestly think this is probably a reason why Al gets some of his popularity and establishes long-term fans. Take 'Amish Paradise.' The song it's based on (I won't say 'original song' because it's not really original in itself, is it) has exactly the same tune as the parody, of course, but unlike Al's tones, Coolio sounds like he wants to murder you in your sleep. Now I realise that may be the point, but it turns me off that kind of thing. Al, on the other hand, makes it work in a different way. You can enjoy a song you might otherwise never listen to. That may seem like a weak reason, but honestly I would never listen to a lot of the stuff Al parodies voluntarily because without his voice and lyrics, I often find them pretentious, shallow or just plain boring. I think this aspect is probably a good reason for why some people like Al.

3. Some people probably like him as a musician on his own
Al and his band are consummate professionals, able not only to precisely replicate and in some cases even improve upon existing material but also compose entertaining pieces of their own. Now Al's not nearly as well known for his original material as he is for his parodies, unfortunately, so I'm establishing this as the deepest 'tier' as it were of likelihood for someone enjoying Weird Al. My point is, however, that many of Al's original songs are funny and a lot of his music is catchy, and fun to listen to and sing along to. That may not be the most overwhelming argument, but nonetheless I think it's a valid reason for people's enthusiasm.

Not that hard, is it? My whole point is, I don't agree with the implication that Weird Al's success is a problem or somehow a bad thing, and I'm probably only arguing against a very limited and extreme point of view here that evidently not many people hold (like all extremes, really) so it may be pointless, but at least I think this interprets why people like Al: maybe not especially 'deep' reasons, but reasons that I think are perfectly valid. He's entertaining (by a particular standard, of course) and he's not doing any harm. It's not like Al attacks musicians in his lyrics - although kids who like the people he parodies and the occasional stupid seem to labour under the delusion that any parody is criticism - and he rarely even parodies particularly 'important' music, just vapid pop trash that doesn't matter anyway. Surely the fault is with that side of the industry, and Al's actually doing a good thing by, really, highlighting the shallowness of the industry by replacing lyrics with, usually, mundane and intentionally frivolous ones that actually match the process behind the original songs and their exhausted, simplistic topics they indulge. I don't think people actually listen to Al for that reason, most of the time, but at least the concept is there. My view, in the end, is that Al really is "on our side" as it were, and his success is definitely a good thing in addition to being well-deserved recognition of the talents of him and his band.

Wednesday, May 21, 2014

"Entertainment"

Being "entertaining" is another of the catch-all dismissals of criticism. "So what if it didn't follow through on its themes? It was entertaining!" If something is "entertainment" and it is "entertaining" then it succeeds in its purpose: that's the argument. It's connected to the other refuges: "You're just being negative," and "Can't you appreciate what it is?" But what is "entertainment" and what does it mean to be "entertaining"? Let's be trite and use the Oxford English Dictionary.
Here's "entertainment":

 

8.

  • a.The action of occupying (a person's) attention agreeably; interesting employment; amusement.

  • b.That which affords interest or amusement.


It seems fairly straightforward, does it not? Here's "entertaining":

 

2. Agreeable; interesting; now chiefly, amusing.


Let's put aside whether or not "entertainment" is a high virtue. Entertainment is an enjoyable pastime. If something is "entertaining" it is enjoyable. The problem is, what we find enjoyable is highly variable. People who try to shut down criticism of media simply on the grounds that the media was "entertaining" and therefore fulfilled its objective are making the mistake of assuming that entertainment is one thing to all people. According to this idea, everyone is entertained by the same things, a notion which is patently untrue.

What characterises a typical description of something being "entertaining," then? Hollywood films and Triple-A video games occupy this generic "entertainment" space: rapidly delivered bursts of sensory engagement, usually featuring motion and violent action: fast vehicles, explosions, combat, intense romantic passion and emotional experience, usually of anger or heartbreak, quick-fire humour. I won't go so far as to describe it as "shallow" but it is only a singular definition of "entertainment." "Entertainment" in this context is in fact referring specifically to a culturally dominant, and yet precisely engineered, form of impulse-driven sensory stimulation. I say "precisely engineered" because it is constructed as a profit-creating corporate model of consumer psychology: it is appetite-focused.

Yet this is hardly the only definition of what constitutes "entertainment." I do not always find chase scenes, explosions, gunfights, sex and witticisms to be entertaining. In fact I sometimes find them utterly dull. I am not a machine, and am perfectly capable of finding entertainment in certain kinds of this impulse-driven input, but I also find entertainment elsewhere. "Entertainment" according to the OED above also finds "interest" and "amusement" in its purview. "Entertaining" things are "agreeable." If that is the case, I find thinking to be entertaining. I derive entertainment from being introduced to new ideas, in seeking answers to questions, in trying to find connections between things. A difficulty already arises in the fact that "entertainment" in this context comes across as flippant: if something is entertaining, you do not take it seriously. The cultural connotations of "entertaining" suggest that something cannot be both enjoyable and meaningful, that if one finds enjoyment in meaningful activity they are in a sense not doing it correctly. It is, of course, more complex than that. I can simultaneously seek an answer to a question because I believe the answer will be enlightening or have practical benefits in some area and because it is enjoyable. Kant was critical of this view, arguing that any work which was simultaneously pleasurable was therefore selfish, but I don't believe that - in addition to the fact that that's only a problem in an outdated value system which sees self-interest and altruism as mutually exclusive. I rather see it as an added motivation.

The question of entertainment, then, I think refers back to what I was discussing in my previous post: insecurity. Insecure people are desperate for a sense of identity and a sense of belonging. They want everyone to find the same things entertaining as they do, so they give "entertainment" a single, simple meaning and expect everyone to conform to it. The safety of the herd diminishes the experience of fear. Why, then, do they find this particular impulsive form of "entertainment" so appealing, then? Other forms seemingly do not cross their mind. I would argue that it is because insecurity and absolute satisfaction with impulse-entertainment are both rooted in the instinctive mind. Insecurity is defensive, and related to hyperarousal, or the "fight or flight" response. Impulse-entertainment, as I am terming it, associates itself with similar emotional responses, albeit displaced through representation. Thus the audience fears for the life of a character in danger, thrills in fight-or-flight scenes of combat and chase, ponders with desire the romantic and sexual liaisons of attractive people, and generally experiences chemical, hormonal stimulation of an instinctive kind. It is entirely related to the stimulation associated with insecurity. Other forms of entertainment, which tend to involve themselves with more abstract levels of consideration of human experience than the immediate (and I stress here immediate) kind of stimulus regarding life, death, procreation and so on, operate on a less impulsive level than that of insecurity also. Hence the insecure mind is more likely to find entertainment in seeing characters in a fierce battle than they are in, for example, considering the situations in which war is justified. On the other hand, the latter form of activity can itself be an engrossing pastime to certain people.

My argument, therefore, is not to dismiss this kind of entertainment, but to reject the notion that this entertainment is the extent of entertainment, or that something being "entertaining" in this sense is thus objectively "entertaining" in the only sense that matters, and that therefore one ought to give a work a free ride for conforming to this rather specific and narrow definition of entertainment. There is more than one kind of entertainment, and just because something conforms to a particular mass-market or consumer-culture definition of "entertainment" does not mean that it is going to be equally entertaining to all people. It also means, importantly, that criticism cannot be shut down just by something being "entertaining," because if something is only "entertaining" according to one specific set of criteria, it is in fact not fulfilling the objective of being entertaining at all - what about all the other ways of being entertained?